|
Posts Tagged ‘Creative Visualization’ |
||||||
|
On Creating MagickBY: Mark I’ve been re-reading Aleister Crowley’s definitions of Magick this morning while reflecting on the effect visualization can have on the magician’s internal mood as well as the external world. We begin with his basic definition: “Magick is the Science and Art of causing Change to occur in conformity with Will.” Like a number of Crowley’s aphorisms, it seems overly simplistic at first glance, but as you reflect upon it, it unpacks nicely to become a solid foundation upon which to erect further structures. “Magick,” like “Art” and “Science” is simply a term to classify a class of data–be it a rubric of action, a fleeting thought, or a full-on life methodology. Magick, if you will, is a way of thinking, of approaching how we interact with both ourselves and the external world. If reality is the consensual lie agreed upon by the group mind, then each person’s thoughts contribute to reality. How each person understands reality informs it, and by extension, what you think of reality shapes it as well. While we currently define thoughts as extremely ephemeral states of existence, each and every thought has the ability to create change. Firstly, in our own selves; secondly, and by virtue of their adoption by the larger group-mind, the world can be shifted as well. Descartes’ axiom–”I think, therefore I am”–can be extended to “I think, therefore I can.” There are, of course, some physical considerations to address concerning the “I can” part of that last statement, but generally speaking, all change has come about because an individual had an idea and strove to extend that idea beyond the mere thought. One of the basic complaints held against magick is the “Yes, but why don’t you visualize winning the lottery and be done with it?” argument, and Crowley provides some escape hatches in his definitions for this sort of argument.
Forcing the lottery to conform to your Will is complicated, after all, and there are a lot of moving parts. Better to stick with things you can influence. Certainly, you can argue that these caveats render Crowley’s entire system nothing more than a thought experiment, but I believe that these caveats simply point out the importance of a more fundamental understanding of Will and Thought. Before we go galavanting off to making lottery numbers fall as we imagine them, let us consider a corollary to above definitions. Essentially: How we interpret reality is also a magickal act. We are all magicians, and every system of magick is a personal one because it is nothing more than how we Act and React. Change flows both ways, and our thoughts are constantly creating our understanding of the consensual reality. While we can imagine winning the lottery, our thoughts are not strong enough to effect that change to the consensual reality of the lottery. We, in turn, react to this lack of change by abandoning our vision as being the dominant one. In effect, we retract our Desire when it fails to come to pass. Yes, I know that wishing does not make it so, but the point here is one of scale. Thinking of change doesn’t mean that it doesn’t happen. A critical part of being a magician is being receptive to the possibilities that change has occurred. Reacting is necessary piece of participation in the systemic flow of other magickal systems in play. We are not alone, after all. Everyone else is trying to make Magick too.
|
||||||
![]() | |||||||
|
The Vibrations of the God-NameBY: Mark Taken from one of Crowley’s practical texts, Liber O vel Manus et Sagittae.
Much of a modern writer’s life is taken up with finding the time and space to write; even when the opportunities are found, sometimes they are filled with the noise of other spaces (the “job,” the family, the neighbor’s cat who keeps staring in your windows, the persistent leak in the garage you can’t really afford to fix right now). What you need is a way to clear your mind, to shove all of that other noise away and clear your head. When you perform this ritual (or one of your own making), then what you should seek to have flow back in is the creative spirit. Ha! Fall to.
|
||||||
![]() | |||||||
|
Tarot RoundupBY: Mark A couple of things I’ve run across this week while attempting to keep up with other projects. Alternate Thoth Tarot Cards: Lady Frieda Harris was the artist of Crowley’s Thoth Deck. Caduceus Books has a page linking out to images of some alternate versions of the cards which have been in a private collection for many years. ‘Projective Synthetic Geometry in Lady Frieda Harris’ Tarot Paintings and in Aleister Crowley’s Book of the Law‘ by Claas Hoffmann: Yes, I know, and no, there isn’t an easier way to describe the article. Except to say “harmonic collage,” which is probably equally a head-scratcher. Mary K. Greer on Jung and Tarot: Ms. Greer runs through the data articulating Jung’s awareness of the Tarot, and includes his descriptions of the Major Arcana. Plus, Mary K. Greer has a Tarot blog. Bonus!
|
||||||
![]() | |||||||
|
Anders Sandberg’s Genesis GameBY: Mark When Anders Sandberg isn’t busy contemplating the transhumanist future, he’s coming up with clever ways to create role-playing mechanisms. In this case, Genesis: A Game Of History Creation. Using a deck of Crowley Thoth tarot cards, a couple of creatively-minded kids, and a couple of ten-sided dice (because it’s not an RPG system if you don’t have funny-sided dice), you can quickly lay out a series of world-building scenarios based on play interaction with the Thoth cards. It’s one of those systems that takes about three minutes to explain, and over a lifetime, you’ll probably not work through every thread possible with the cards. Mainly, it starts with a single event and/or individual, and each player proceeds to lay down a card, adding to the “and this happened next!” scenario generation. Each tarot suit is mapped to a specific facet of world-building, and each card has its only spin on that facet based on the card’s own meaning. About the use of the Crowley deck, Anders says: “[The game] can be run using other decks of course, but often the images are less helpful and the meanings more psychological. Knowing the symbolism and meanings of the cards makes the game far more entertaining and flexible, but just looking at the images can give inspiration.” It’s all about making the world based on autonomic suggestions from the cards. Anders’ site has a lengthy walkthrough of game play, which demonstrates evocatively the wealth of possibilities available to febrile imaginations.
|
||||||





