Posts Tagged ‘Creative Visualization’

Apr
16

2010

Tarot Roundup

BY: Mark

A couple of things I’ve run across this week while attempting to keep up with other projects.

Alternate Thoth Tarot Cards: Lady Frieda Harris was the artist of Crowley’s Thoth Deck. Caduceus Books has a page linking out to images of some alternate versions of the cards which have been in a private collection for many years.

‘Projective Synthetic Geometry in Lady Frieda Harris’ Tarot Paintings and in Aleister Crowley’s Book of the Law‘ by Claas Hoffmann: Yes, I know, and no, there isn’t an easier way to describe the article. Except to say “harmonic collage,” which is probably equally a head-scratcher.

Mary K. Greer on Jung and Tarot: Ms. Greer runs through the data articulating Jung’s awareness of the Tarot, and includes his descriptions of the Major Arcana. Plus, Mary K. Greer has a Tarot blog. Bonus!

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Mar
04

2010

Anders Sandberg’s Genesis Game

BY: Mark

When Anders Sandberg isn’t busy contemplating the transhumanist future, he’s coming up with clever ways to create role-playing mechanisms. In this case, Genesis: A Game Of History Creation. Using a deck of Crowley Thoth tarot cards, a couple of creatively-minded kids, and a couple of ten-sided dice (because it’s not an RPG system if you don’t have funny-sided dice), you can quickly lay out a series of world-building scenarios based on play interaction with the Thoth cards.

It’s one of those systems that takes about three minutes to explain, and over a lifetime, you’ll probably not work through every thread possible with the cards. Mainly, it starts with a single event and/or individual, and each player proceeds to lay down a card, adding to the “and this happened next!” scenario generation. Each tarot suit is mapped to a specific facet of world-building, and each card has its only spin on that facet based on the card’s own meaning. About the use of the Crowley deck, Anders says: “[The game] can be run using other decks of course, but often the images are less helpful and the meanings more psychological. Knowing the symbolism and meanings of the cards makes the game far more entertaining and flexible, but just looking at the images can give inspiration.”

It’s all about making the world based on autonomic suggestions from the cards.

Anders’ site has a lengthy walkthrough of game play, which demonstrates evocatively the wealth of possibilities available to febrile imaginations.

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